BEST 2012: “Warp XX”

Warp XX (2012)

(Courtesy of SA BEST)


Teams are tasked with relocating various cargo and equipment located around the ground and space areas of the space elevator system. The field consists of four ten-foot tall space elevators arranged in pairs with a beam across the top of each pair. Near each elevator assembly, there are items that can be either taken into space or brought back from space via the elevator. Halfway up the tower is a mark that defines where the Space Zone begins and the Ground Zone Ends. Activities that are allowed in the different zones are described later.

The tower includes a rope which may be manually attached to the robot. At the start of the match, the robot must be in contact with the starting platform located at the base of the tower and must be able to fit within a 24″x24″x24″ space that has no specific orientation relative to the field. A field-supplied safety cable must be used to tether the robot to the tower in the event of an unfortunate occurrence. There are no requirements regarding the use of the rope or the tower; the designers of the robots may choose how to use these items.

The cargo ship (attached to the rotating hula hoop) is used to transport cargo to and from the robot. The cargo ship is manipulated by the Spotter via the hoop-shaped handle. The Spotter is also responsible for moving Cargo Balls between cargo ship and the spotter rack. The Spotter is located in the area with the small stool and must remain seated on the stool throughout the match.

BEST_game-yearbook_2012_img2As previously mentioned, a number of game pieces are located next to the starting platform as shown in the picture to the right. The game pieces are described in the table below.

Item Description
Waste Cargo Ball 4″ diameter softball for pitching machine
Light Cargo Ball 4″ diameter whiffle ball
Clear Fuel Bottle Empty 2-liter bottle with “hat” and small washer
Green Fuel Bottle Empty 2-liter bottle with “hat” and large washer
Solar Panel 6x8x3/4″ foam board
T-Structure 3/4″ foam board assembly
Habitation Module Hexagonal cardboard structure







The table that follows contains a summary of the number of game pieces per team, the starting and scoring locations, and the point values. Scoring is determined by the position of the item at the end of the match.

Item Points Number Start Location Scoring Location
 Waste Cargo  1  2  Base Rack Spotter Rack
 Light Cargo  3  4  Spotter Rack Midway Bin
 Green Fuel  7  1  Base Rack Midway Mount
 Clear Fuel  5  1  Midway Mount Base Rack
 T-Structure  8  1  Floor Midway T-Slot
 Solar Panel  6 2  Base Rack Midway Stud
 Habitation Module  12  1  Floor Midway Stud



In addition, bonus points are added to the score when certain goals are met. The table below provides the criteria required for earning one or more scoring bonuses and the bonus value.. Note that the Rapid Turnaround Bonus does not require that a robot leaves the Space Zone.

Bonus Requirement Points
Fuel Tank Exchange Score both clear and green field bottles. 4
Cargo Diversity Score a light cargo ball, a solar panel, and a T-structure. 9
Rapid Turnaround Entire robot is below Space Zone at end of match. 1
Summit Toggle the summit indicator. 2

There are a number of restrictions that control game play. A partial list of the restrictions includes:

  • The robot must be fully below the Space Zone while interacting with the base rack or cargo ship.
  • The robot may incidentally touch the floor, but may not be supported by the floor.
  • The robot must be fully above the Space Zone while interacting with the Midway Station
  • Waste Cargo Balls may not be lifted into the Space Zone.
  • Robots may not detach mechanisms in the Space Zone.
  • Teams may not interfere with other teams.
  • The Spotter/Driver may not pick up game pieces from the floor or on the robot.
  • The Spotter/Driver may not place game pieces on the floor or on the robot.

(recreated from web content provided by BEST Robotics, Inc. solely for archival purposes)